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"que mal, pero que mal, que programa Cadre todas sus aventuras"
| | —Mel Hython |
To most people who've heard of it, the entry for "interactive
fiction" in their mental dictionaries goes something like this:
"Interactive fiction, noun. A fancy name for text adventures,
a type of computer game popular in the early 1980s despite having
no graphics. Usually involved wandering around in caves solving
complicated puzzles, and became completely obsolete around the time
Reagan left office, as graphics became less crappy."
The problem with this definition is that the medium of
interactive fiction is no more a relic of the 1980s than the novel
is a relic of the 17th century. If you've never encountered it before,
it works like this: you start up the program and it prints out the
first paragraph or two (or, um, nine) of a story. Then suddenly there's
an angle bracket and a blinking cursor: it's your turn to type. For in
interactive fiction (IF for short), you don't just read the story —
you get to shape it. Usually you'll be typing instructions for one of
the characters to follow — and unlike in a "choose your own
adventure" story, you're not just picking from a menu, but can type
anything you can think of. (Though it's good to have an idea of what
the program will be able to understand: here's an
introduction I wrote a few years back.) Now,
it's true, a lot of IF works (even today) are games, and you have to solve
puzzles in order to "win." Even a few of mine are like that (and I've
identified how gamelike each one is in the list that follows). But they
don't have to be, and most of mine aren't. They're stories, like the more
traditional ones you'll find on other pages of my site — with the
twist that you get to participate in the telling.
Many of the titles below have Windows packages available: just download,
open the package, and click on the file that says "play." They also work on
other platforms, with a little extra work: you can get a Z-code interpreter
for the Z-code files, and a Glulx interpreter for the Glulx ones, for just
about any machine you can think of at the IF
archive. And I've finally come to grips with the bitter realization that
the '90s are over and added links for the download-averse that allow online
play, though in some cases this is suboptimal (tiny fonts, mismatches with
the programs' expectations, etc.)
(Whereas if you'd prefer to learn about Glulx Inform, which I've been using
to create these things, check out Gull.)
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Game or story? Story; almost no gamelike elements.
Easy or difficult? Easy; if stuck, just keep exploring.
Good for newcomers? I hope so!
First released in December 2003.
- Play
Narcolepsy via Java. (Warning: tiny fonts,
unintended scrollbars, etc.)
- Download Narcolepsy
for Windows. This package includes the Blorb file for
Narcolepsy, the Glulx interpreter for Windows along with
a file needed to make that interpreter work, a configuration file
to cover up the gears and pulleys, and the release notes (a
must-read before playing). Just download and open the package and
double-click on the "play-Narcolepsy" file to begin. (488K)
- Download the Blorb file alone, if
you're on another platform. (This does work on the Mac, though there
are some glitches with the way certain messages are printed; it
shouldn't interfere with gameplay, though.) (278K)
- Read the release notes alone
(again, it's important to read these before playing).
(Current version: 1.07)
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Winner of four Xyzzy Awards, including Best Game of 1999.
"It's like juggling 24 things, eight of them being axes, and eight being
live kittens."—Jennifer Earl
You are Primo Varicella, Palace Minister at the Palazzo del Piemonte. This
title is unlikely to impress anyone. Piedmont is the laughingstock of the
Carolingian League, and the Palace Ministry has devolved into little more
than a glorified (and not even especially glorified) butlership: your duties
include organizing banquets, overseeing the servants, and greeting visitors.
It is safe to assume that the War Minister and the Coffers Minister lose
little sleep over your presence in the King's Cabinet.
But Charles Martel was a Palace Minister, and he turned back the Moors at
Tours lo these many years ago. His son Pepin was a Palace Minister, and he
became King of the Franks. It is not unprecedented for Palace Ministers to
make something of themselves. One might even say it is tradition. All you
need is an opportunity.
And that opportunity is now.
King Charles was not an old king. Indeed, he had a good forty years left in
him. Perhaps even fifty. But an assassin's bullet or a well-placed icepick
can steal fifty years in less time than it takes to say the words. And a
sudden illness? An illness such as the one King Charles contracted two days
ago? Perhaps not as quick, but just as effective. For if this letter you've
just received is correct, just such a disease has claimed the life of the
King. This leaves the principality in the hands of his son, Prince Charles.
Prince Charles is five years old. Piedmont, it seems, will be requiring the
services of a regent for the foreseeable future. And you can think of no
better candidate than yourself.
Of course, you shall scarcely be alone in seeking the position. The King's
Cabinet is not a small body. And your fellow ministers will no doubt try all
sorts of unseemly tactics in their quest for the throne. Some will try bribery.
Others will employ treachery. A few may even resort to brute force. But would
Primo Varicella stoop to using one of these methods? Perish the thought! You're
better than that. You shall employ all three.
It will be an uphill struggle, to say the least. Of those soon to be clamoring
for the regency, you are among the lowest in rank. But you are not without a
number of advantages. The drama to unfold will play out in the palace —
your palace. Time is also on your side: at present, only you and the
Queen know of the King's demise. And you've known of his illness for a couple
of days now, days in which you've hatched a flawless plan. There should be
little to stand in the way of your ascent to power so long as you put your plan
into action immediately.
Or at least as soon as this manicure is finished. One must have one's priorities.
Game or story? Elements of both.
Easy or difficult? Difficult.
Good for newcomers? If they're looking for a challenge, sure.
First released in August 1999.
(Current version: 1.14)
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1st Place, 1998 Interactive Fiction Competition
- "Photopia is an amazing piece of work." —Paul O'Brian
- "It is a beautiful piece of work, haunting, evocative." —Lelah Conrad
- "It's the greatest game I have ever played." —Aris Katsaris
- "Photopia is quite possibly the most skillful, creative, and affecting piece of
short fiction I have ever experienced." —Suzanne Skinner
- "I feel like I've waded through sewage and it won't wash off." —Russell Wallace
- "Every day can't be sunshine." —Bill Clinton
Game or story? Story; almost no gamelike elements.
Easy or difficult? Easy to make progress, but may be confusing at first.
Good for newcomers? Yes, if they're up for something non-traditional.
First released in October 1998.
- Play
Photopia via Java. (Warning: tiny fonts,
unintended scrollbars, etc.)
- Download Photopia 2.01 for Windows. This package
includes the Blorb file for Photopia 2.01, which can be played on graphics-capable Glulx
interpreters for any platform, but probably won't look very good on non-Windows platforms without
a bit of messing about with window sizes and such. It also includes the newest Glulx interpreter
for Windows, along with a file needed to make that interpreter work and a configuration file that
should make the game look nice on Windows with no work needed on the player's part. Just extract
all five files in the package to a directory and double-click on the "play-the-game" file to
begin. (639K)
- Download the Z-code file. (96.3K)
- Download a PC executable of the Z-code version. (123K)
- Read about the making of Photopia.
(Current version: Glulx, 2.01; Z-code, 1.22)
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Winner of three Xyzzy Awards, including Best Puzzle of 2002.
You are locked in a cell.
This in and of itself is not a new thing: spending a little time behind
bars every now and again is one of the hazards of the job. But up until now
it's been for little 50-crown and 100-crown jobs out in the countryside, and
you've ended up in decrepit little gaols that managed to hold you for, what,
a minute? Possibly two? This, though, this is different. You thought you'd
try one last job, land one big score: five thousand crowns. And now you're
the newest resident of King Tyrak II's deepest, darkest dungeon. Scream all
you like: no one will be coming to rescue you. No one will even be coming
to feed you. If you ever want to see the sun again, you will have to pull
off an audacious escape — and soon.
Game or story? Game, with some story elements.
Easy or difficult? Somewhat difficult.
Good for newcomers? Maybe, if they like puzzles.
First released in January 2002.
(Current version: 1.12)
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Stand steady at the tee... head down... slow backswing. Now, drive your
tee shot 220 yards down the fairway, splitting a pair of sandtraps. Loft
a five iron onto the green. And sink a twenty foot putt for a birdie!
You control the swing and aim throughout 9 championship quality holes.
The fairways and greens are beautifully manicured, but the sand traps
are deep... and the rough is... rough!
Game or story? Game, with a few story elements.
Easy or difficult? Depends on your hand-eye coordination.
Good for newcomers? I suppose, but not as an introduction to IF.
First released in January 2001.
(Current version: 1.01)
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Xyzzy winner, Best Use of Medium 2000
- "Unsettling. Brilliant. Damn you." —Ian Finley
- "Really good game, but REALLY CREEPY. I honestly woke up with nightmares
after playing it." —Sean Gaffney
- "This was the most unsettling piece of IF I've ever had the pleasure to play."
—Oren Ronen
- "I think I'm now warped for life." —Alan Monroe
Game or story? Story; almost no gamelike elements.
Easy or difficult? Easy to make progress, but confusing.
Good for newcomers? No way.
First released in February 2000.
(Current version: 1.01)
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9:05
The phone rings.
Oh, no — how long have you been asleep? Sure, it was a tough night, but—
This is bad. This is very bad.
The phone rings.
Game or story? Story.
Easy or difficult? Easy, and very short.
Good for newcomers? Sure.
First released in January 2000.
(Current version: 1.01)
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I-0 (Interstate Zero)
Winner of two Xyzzy Awards, including Best Game of 1997.
You're Tracy Valencia, first-year student at the reasonably prestigious
University of Dorado. Sure, it's not Berkeley — hell, it isn't even Stanford —
but it's light-years better than Dorado State, where your older brother Trevor
goes. Dorado State's just a party school. Trevor makes a point of rubbing this
in every time he calls.
He'll be able to rub it in in person soon enough: it's Thanksgiving Day, and you're
driving home. Daddy was perfectly willing to buy you a plane ticket, but like you
told him on the phone, there are much better things to spend the money on. Birthday
presents, for instance — you turn eighteen tomorrow. Besides, it's only a
four-hour drive.
Two and a half hours into said drive, the car starts making a noise no piece of
machinery should ever make. It's the sort of sound a rhesus monkey might make
being forced down a garbage disposal. Now, Dorado is nothing but scorching
desert from the time you cross the coastal mountains until you reach the river;
true, it's the scorching desert in which you grew up, but sentimentality aside,
it's not exactly the best place in the world to find yourself stranded. But
you've got to do something about this noise, if only because it's drowning out
the stereo. So you pull over. You're just about to switch off the ignition
when the car goes dead of its own accord. You try to start it up again, but
absolutely nothing happens.
Guess what, Tracy? You're stuck on the loneliest stretch of Interstate Zero
miles away from the last sign of civilization. It's twenty minutes to noon
and the temperature's well over a hundred and twenty. You already miss the
air conditioning. It's beginning to look like Ed and Sandy Valencia's only
daughter might not make it for Thanksgiving dinner...
Game or story? Story, with some gamelike elements.
Easy or difficult? Easy, but some paths are harder than others.
Good for newcomers? So I've been told.
First released in January 1997.
(Current version: 1.21)
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